OOC Name: Aztec
Character Name: William St. GermaineSUGGESTION: ALL OF THESE WERE CLAIMED
Could gain a sixth sense for anything magic. Such as simply sensing it (Like they get the chills around it or something).Avoid the magic district peeps with this ability you'd have your skin crawling all day.
Imprinting capabilities. Like you can have a sense of the state of someone you deeply care for. Always able to find them unless blocked magically, or cannot be blocked at all.
Sense vibrations in the earth.
Develop a heat sense like a snake so they can shift their vision to see heat instead of color.
Night vision for those without such an ability.
Sixth sense for trouble. So they have a premonition of an incoming attack and can dodge it.
Lycan can possible gain an awareness over their shift. Not control but can influence one action or something.
Blustauger gain double the effects blood normally gives them.
NEW IDEAS BELOW THIS POINT
OOC Name: Aztec
Character Name: Raleigh CooperSUGGESTION: 1. Goggles that can appraise other’s items or magic by streaming info and stats across their glass
2. Magic Nullifiers: Can block magic from being use within this area (Amount of time depends on item class: The longer the time period the more expensive the item is).
3. Whistle that when blown temporarily steals the hearing of others and replaces it with a shrill whistling sound in one’s head
4. Flash Bombs:When thrown they immite a great blinding flash after they hit the ground.
5. Smoke Bombs: Similar effect but they fill the area with smoke
6. Pepper Bombs: Smoke bombs with a nasty kick.
7. Shield Orbs: An orb the size of a golf ball. When activated it creates a shield that can block magical or physical attacks.
8. Electric Gloves: When activated they can zap anyone that the wearer punches or grabs without harming the user (basically a taser for your hands).
9. Sound box: can record sounds and voices and play them back at a designated time or when activated/triggered
10. Trap Box that when triggered released a wave of magical electricity that stuns intruders.
11. Trap Box 2: when trigger explodes sending shrapnel flying out to shred intruders.
12. Trap Box 3: Emits a shrill sound that inflicts immobilizing pain.
13. Light Box: Creates an illusion of a recorded scene or person, creating a distraction. Can be combined with Sound Box for a more realistic effect.
14. Dark Orb: When thrown it activates sucking all the light out of a 4 yard radius creating total darkness
15. Vision goggles: Capable of seeing through any magical my created smoke or other vision obscuring tactics.
16. Ear cuff: capable of shielding one's mind from magical attacks
17. Ear studs that shield against assaults against ones senses.
18. Capture orb. Small orb when hit against a person expands into wires to wrap around and bind their body. Preventing escape. One time use unless user is a mage.
19. Teleportation mat. When stepped in teleport a person to the mats partner. Be that an escape route or a mat suspended upside down over a cliff.
20. Tracker Disks. Small disks that can be attached to some one and tracked using a arm cuff that holds a map of the kingdom that can expand or shrink for better view or navigation towards target (Disk appears as a red dot on cuff map). Life of activated disk lasts about 1 hour. Comes with 7 disks.
21. Self walking shoes. Can be placed on ground and will run four 3 hours in a random route. Good for leaving a false trail for pursuers.
22. Stealth shoes. Silenced footsteps and makes ones footprints vanish
23. Item of rejuvenation: rejuvenates user when used
24. Item of healing. Can heal small wounds
25. Enhancing shoes: Can make one lighter, enhancing their running and jumping abilities greatly.
26. Energy Blast: An item that will create a powerful energy pulse that blasts outward from the user. Sending anyone near by flying.
27. Lock Pick: An item that can undo any lock, magical or otherwise.
28: Trap Detect: An item that allows the user to detect traps nd alarms within a building
29: Trap Destroyer: Capable of defusing a trap or alarm, magical or otherwise.
30: Climber's Gear: Gloves and shoes that allow a person to scale sheer walls with ease (Picture spiderman).
31: Escape Mount: An Item that expands into a mechanical horse, of which a person can use to escape upon. Will turn to a pile of rust when rider dismounts/is knocked off, no matter how far it has been ridden.
32: Attack Dog: An item that turns into a mechanical dog that defends it user. Will turn to rust when threat is eliminated or it is rendered incapable of doing its job/defeated.
Then for the market. Forms of Transportation.
33. Impoverished would be by foot. Next one mule, next one horse, next horse and wagon, next a maybe a motor bike/nice carriage of some sort, and lastly a nice fancy car for nobles (driver not included).